PRIMARY RESEARCH:
Primary research is ‘New research’, a type catered to
finding specific information directly. Examples of primary research are surveys,
interviews and questionnaires. The can be carried out on a one to one basis or
in small groups. This would give the people being interviewed, a feeling of
security and anonymity and as such, giving the researchers results a greater
level of accuracy. This would also apply to their data.
The entire premise of primary research is that
all information is straight from a source like for example in gaming, a
developer of a game the researcher wants information for. Due to the fact the
developer made the game themselves, they will the most accurate information and
due to their role, the most direct information. This can be gained by a one to
one interview. The positive to this method is that since it is one to one, the
developer may feel more at liberty to speak more honestly and explain things
fully, allowing for greater and more accurate results.
With a
survey, the researcher can give them out to members of the industry, and due to
the direct information from members of the industry, get an accurate set of
results. This method can also be distributed to many people, rather than a
select few, allowing for a greater range of results, and due to this, a greater
accuracy to the researchers overall data. These can be given out via many
means. For example online. If the researcher is looking into the quality of
their game, after a beta, they could give the player an option to fill in a
survey about their current experience of the game. This would include what’s
good, what’s bad and how to improve the game via suggestions.
The same can
be applied to questionnaires. They can
be mass produced, and can be given to all members of the industry. A setback to
this however, is that if the questionnaires are distributed via the post, the
people who received them, may not answer them and send them back. This could be
avoided by giving them out directly. A positive to this method is that if
answered honestly and fully, it can give the researcher a great place to take
accurate information and data boosting their overall accuracy.
SECONDARY RESEARCH:
Secondary
research is when information is taken from people or documents who have
gathered the information beforehand. For example, a text book is a form of
secondary research. This is because, the information has already been taken and
is been taken in from a second perspective meaning there is a possibility of the data shown being bias or outright inaccurate.
An example within gaming, of secondary
research is reading articles from the internet. This is because you wouldn’t be
getting information directly from the source, but rather through another
perspective. The website will have put their own spin on the information
originally gathered. This would somewhat decrease the accuracy of the data
presented by the secondary research, and effect the overall accuracy of the
researchers results.
An advantage
to secondary research, is that most of the work has already been done, giving
the researcher more time for other things and for putting together the gathered
data. Also, the data gathered, has been received and put down by experienced
researchers. This means that the data being observed has greater chance of
being accurate and because of this, gives the observing researcher a greater
accuracy to their data and a more reliable set of statistics
However, a
disadvantage is that the resources being accessed have already been written by
another, meaning that the author of for example, a text book may have had a
bias opinion and word the information how they want to, opposed to putting it
how it was found, leading to the information being gathered being false or
heavily altered, affecting the overall accuracy of the data of the researcher using
the secondary data.
QUANTITATIVE RESEARCH:
Quantitative research is when you ask
people their opinions, but in a structured and well defined manner. This allows
for the discovery of facts and statistical data. This is normally gathered via
large groups of people for greater accuracy and representation in the results.
Examples of quantitative research include
structured questionnaires (e.g. yes or no questions), paper surveys (with a
defined structure) and online surveys. An example of this in the industry could
be that a researcher gets together a group of teenagers from 13-16 and ask them
did playing violent videos during their early child hood affect their mental
state and personality, now their childhood is coming to a close. The nature of
the focus group would induce a personal feel to the interviewees, and as such,
would be more willing to answer the questions given more accurately. Also, the
questions would be structured to a way that the researcher would squeeze the
most useful information out of his volunteers, allowing for greater accuracy in
their results.
An advantage
to this research technique is that if a researcher is asking for public opinion,
this method is perfect due to it being aimed towards getting people’s opinions in
an easy and informative way, In order to maximize the size and accuracy of the
gathered data. Another advantage is that since the method is aimed at getting information
from large groups of people, this means that the data gathered represents a
larger number of people, allowing for greater accuracy in the researchers results.
A
disadvantage to this is that if a researcher is not aiming to gather public or
private opinion, this method is next to useless, due to its nature as a
technique aimed towards gathering opinions. This would lead to a loss of
accuracy in the data gathered from this method if the researcher is not aiming
for opinions.
An example
within gaming would be a researcher looking into how a game or a game franchise
sold the past year. To find out, they would need official data and would the
publishers maybe by sending out questionnaires asking for the sales figures and
their opinion on what they think about the sales, and how fast the game sold. They
also may have an option to put down their projected sales figures and how they
compared to the actual sales.
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QUALITATIVE RESEARCH:
Qualitative
research is when the researcher aims to find out target audiences behaviour and
habits. It is also a form of exploratory research used to find things such as
opinions and motivations.
An example
of qualitative research is focus groups. This is where a small group of people
is brought together, and is asked about certain things, in this case, certain
questions of great interest to the interviewer.
Another
example would be individual interviews. These would be specifically structured
to get the most out of the person being interviewed. A final example is
observations. This entails a researcher observing a group of individuals at
certain times, doing certain actions, to help with their research, and to
analyse the subject’s reactions and actions during that observational period.
This would give a great amount of accuracy to the researcher’s data, due to the
Qualitative research’s similarity to primary research. This significantly increases a researcher’s accuracy
within their data.
An advantage
to this method is that with the nature of the method being small focus groups,
the individuals being interviewed may feel that their opinions are confidential
and their identity will not be revealed. This would make them be more open and
honest when answering the questions given, allowing for more data and the data
gathered being more accurate.
A
disadvantage to this method is that a way of using this method is sending out
forms like surveys and questionnaires. They can be given out using many ways,
but if they are to be sent out through the post, they may never be answered of
even if they are, may not be posted back. However, if posted back, they may be
answered more honestly, due to them being answered in a personal and
comfortable environment, and may of not felt pressured to answer with what they
feel is right for the situation, but more honestly which will boost the
accuracy of the researchers data.
An example
within gaming would be that the researcher brings together a few developers into
a focus group and ask them about how satisfied they are with their jobs and
their role within the games industry. The researcher then would write down what
they say and use it in their data which they look at towards the end of the research
process.
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